After 400 years of toil, it is completed. Let us celebrate our reunion.. with Robo’s datafile!
AFFILIATIONS
Solo d8 Buddy d6 Team d10
DISTINCTIONS
Prometheus
Spiritual Machine
Practically IndestructiblePOWER SETS
R-Series Defense Platform
ELECTROMAGNETIC SENSES d6
NANITE GENERATOR d6
LASER BATTERY d8
SFX: Area Attack. Against multiple targets, for each additional target roll an extra d6 and keep an extra effect die.
SFX: Shock. Useable only when the Overload Limit is active. Activate one of the Entity’s Opportunities to replace Laser Battery (d8) with Plasma Discharge (2d12) for your next action. Shut down the Overload Limit until the next Transition Scene.
SFX: Meltbeam. Useable only when the Overload Limit is active. Activate one of the Entity’s Opportunities to step up all Effect dice +1 for your next action as long as the pool includes Laser Battery. Shut down the Overload Limit until the next Transition Scene.
SFX: High-Tech Healing. Using Nanite Generator to remove Physical stress does not make the Stress worse if the action fails.
SFX: Dual Tech. When you use an R-Series power to create an Asset that helps an allied
character in a conflict, instead grant a d6 for each step of your Effect die. The assisted player may keep as many Effect dice as d6s you granted.
Limit: Overload. Earn 1PP by taking an Overloading (d10) Complication. Recover during a Transition scene or by using the Shock or Meltbeam SFX.R-Series Chassis
SUPERHUMAN TOUGHNESS d10 SUPERHUMAN STRENGTH d10
SFX: Immunity. Spend 1 PP to ignore physical Stress inflicted by an enemy’s attack.
SFX: Uzzi Punch. When you spend 1 PP to keep an extra Effect die in an attack pool containing Superhuman Strength, keep two Effect dice instead.
Limit: Robot. Earn 1 PP when you are damaged or affected by electronic means.
Limit: Selfless. Earn 1 PP by accepting the Physical Stress that would be dealt to an ally. This Stress can not be reduced or altered in any way.SPECIALTIES
Tech Master d10 Science Master d10 Combat Expert d8MILESTONES
SLAVE OF FATE
1 XP when you make a decision against your own self-interest.
3 XP when you volunteer for a task not possible for a human.
10 XP when you either accept being installed into a new system or shut down that system.BEING HUMAN
1 XP when you ask Lucca or another character about a human emotion or experience.
3 XP when you muse aloud about the Entity.
10 XP when you either save Atropos from reprogramming or deactivate her permanently.
Thoughts on this datafile:
1) Robo is another character where some liberties are taken with the description of certain attacks. The description of Area Bomb/Proximity Bomb says “damage enemies with Meltbeam”, so rather than have Robo continually exploding(?), this Tech is explained as being a powered-up laser beam.
2) Robo tends to get beat up for the sake of the team on several occasions. In the Proto Dome, he holds doors open with his body. When he is first discovered, Robo tries to defend Crono and either Lucca or Marle from the remaining R-Series by letting them thrash him. A similar event occurs during the fight with Atropos, which Robo insists he must do alone. The restoration of Fiona’s Forest is also brought about at Robo’s expense – 400 years of work and disrepair. The Overload and Selfless Limits as well as the Immunity SFX seek to represent this mechanically and provide Robo with a unique way to power his most spectacular abilities.
