The game is named for him; you’d think this would be the first file completed. You’d be wrong. However, I think you’ll understand why it took so long as you read it over. Ladies and gents, the spiky haired mute hero himself, Crono!
AFFILIATIONS
Solo d6 Buddy d8 Team d10DISTINCTIONS
Mute Hero
Consort of the Princess
Enemies Through TimePOWER SETS
Lightning Strikes
LIGHTNING MAGIC d10
RAINBOW BLADE d8
SFX: Area Attack. When you target multiple characters with Lightning Magic , for each additional target roll an extra d6 and keep an extra effect die.
SFX: Luminaire. For each die reading its maximum value in a pool using Lightning Magic that is not a Result or Effect die, step your Effect die up +1. If you step your Effect die up more than +1, immediately activate the Out of MP! Limit.
SFX: Sword Tech. When you use your Rainbow Blade and the effect die reads its maximum value, take another Effect die.
SFX: Dual Tech. When you use a Lightning Strikes power to create an Asset that helps an allied character in a conflict, that die always reads its highest possible value.
Limit: Out of MP! Earn 1 PP by shutting down Lightning Magic. Recover during a Transition scene or by activating one of the Entity’s Opportunities.New Game+
DEJA VU d6 MOON ARMOR d8
SFX: Memory of the Future. When you create a Resource during a Transition scene you may shut down Deja Vu while you have that Resource. If you do, the Resource comes in at the level of the Specialty it is linked to.
Limit: Requisite Timing. Discard a die showing its maximum value from your action pool before totalling Result and Effect dice to gain 1 PP.
Limit: Too Many Timelines. Step up Deja Vu by +1, convert it to a Complication and gain 1 PP. If you remove the complication, Deja Vu is recovered stepped up +1 until the next Transition scene.SPECIALTIES
Combat Master d10 Mystic Expert d8 Covert Expert d8 Athletic Expert d8
Vehicle Expert d8 History Expert d8MILESTONES
KING GUARDIA XIV
1 XP when you formally declare an individual or faction to be an enemy of Guardia.
3 XP when you personally conflict with an enemy leader.
10 XP when you either capitulate to or repel the Porre invasion.TIME SENTRY
1 XP when you travel through time to investigate an event or lead.
3 XP when you get stranded in the future or past.
10 XP when you discover a world or timeline that has been destroyed by Lavos.
Thoughts on this datafile:
1) New Game+ was actually the first Power Set I designed when starting this project several months back. I wasn’t happy with the first few iterations, however, and decided to come back to it near the end with a little more practice under my belt. I’ve always had this picture of Crono in my head waking up one day and thinking “Why am I so strong? Where did this sword come from? Why is all the metal in my house shocking me and why do I feel like I’ve done this before?” Travelling through time, repeatedly altering history and living the same events over and over must be absolutely disorienting as heck.
2) Yes, I left out the Life spell. Of the seven main characters in the game, all but two (Lucca and Magus) have some healing capacity. I don’t feel bad adding Crono to this list for the tabletop translation.
3) Crono is the only MHRPG character I’ve seen (canon or third-party) who makes some positive use of dice not in the effect or result pools. I could be wrong. There’s design space there no one’s touching. It’s sort of like when Magic: The Gathering began making cards useable from the graveyard and needed a new garbage can (“removed from game/exiled”).
Six characters down, one to go. Next week, the only fitting end I can give to this series - the Dark Prophet, the Voice of the Black Wind, the mythical Fiend Lord himself – MAGUS.

New Game+…that’s brilliant. Also, I find the Luminaire SFX to be interesting. As it stands, it really encourages players to take on Distinctions as d4s, and (naturally) to area attack with Lightning Magic, to pump up the d6s. At a risk of Opportunities. (equal potential for max values) Intentional design?
Absolutely, Andy!