Game Playtesting on G+: Introducing GAMEPLAY

Game Playtesting on G+: Introducing GAMEPLAY

I’ve launched GAMEPLAY on G+, so game designers and playtesters can get together and try new games, all online.  We make use of great technologies like G+ Hangouts and Tabletop Forge to create a welcoming digital group based on game design and game playing.  Obviously the Thoughtcrime group wants to playtest our games, but we also have a lot of other great games to playtest:

Mythender

Jun 21, 2012 @ 7 PM
Designer: +Ryan Macklin Playtest run by: +Kit La Touche
KICK ASS, ERASE NAMES

Mythender is high-action adventure game where you play amazing, mythic heroes—called Mythenders—who go around the Mythic World and destroy its gods and monsters, because, hey, why not? It’s all about leaping off of mountains with your giant, flaming sword drawn and diving into a giant’s face. At least, it was a face before you showed up.

In this roleplaying game, most of you will take on the role of a Mythender, a single man, woman, or child pretty much turned into a force of destruction. One of you will play the Mythmaster, who takes on the role of the Mythic World and everyone in it: gods and monsters, powerless mortals, and even the land itself.

Horde of Corpses

June 24, 2012 @ 2PM
Designer: +Alex Mayo Playtest Run by: +Tim Rodriguez
Zombie Apocalypse story-based roleplaying. Fast but dramatic character creation and play.

Death by 1,000 Posts

June 26, 2012 @ 7PM
Designer: +Quinn Murphy Playtest run by: +Dev Purkayastha
You know how hard it is to keep a thread going in a forum on the internet without it devolving into a flamewar or get horribly derailed in pointless debate?  If you don’t, you’re about to find out. In this game you play a user on an internet forum trying to make a good post that leads to a good thread…unless you’re just trying to troll and bring the whole thread down.

Again, these are playtests of games in process, but the hope is to get people playing and thinking about games, and building a community through practice (playtesting and answering questions) instead of theory (merely talking about games) both are important and have a place in game design, but this is what I want to focus on.

You can join the group on G+ and look at June’s calendar.  We are always looking for new players and designers, so sign up to be on our list and we will connect you to some awesome games!

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