I’ve launched GAMEPLAY on G+, so game designers and playtesters can get together and try new games, all online. We make use of great technologies like G+ Hangouts and Tabletop Forge to create a welcoming digital group based on game design and game playing. Obviously the Thoughtcrime group wants to playtest our games, but we also have a lot of other great games to playtest:
Mythender is high-action adventure game where you play amazing, mythic heroes—called Mythenders—who go around the Mythic World and destroy its gods and monsters, because, hey, why not? It’s all about leaping off of mountains with your giant, flaming sword drawn and diving into a giant’s face. At least, it was a face before you showed up.
In this roleplaying game, most of you will take on the role of a Mythender, a single man, woman, or child pretty much turned into a force of destruction. One of you will play the Mythmaster, who takes on the role of the Mythic World and everyone in it: gods and monsters, powerless mortals, and even the land itself.
Horde of Corpses
Death by 1,000 Posts
June 26, 2012 @ 7PM
Designer: +Quinn Murphy Playtest run by: +Dev Purkayastha
You know how hard it is to keep a thread going in a forum on the internet without it devolving into a flamewar or get horribly derailed in pointless debate? If you don’t, you’re about to find out. In this game you play a user on an internet forum trying to make a good post that leads to a good thread…unless you’re just trying to troll and bring the whole thread down.
Again, these are playtests of games in process, but the hope is to get people playing and thinking about games, and building a community through practice (playtesting and answering questions) instead of theory (merely talking about games) both are important and have a place in game design, but this is what I want to focus on.